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Ruins of the Ice Dwarf Kingdom Guide |
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Misu
Squire
Joined: 01/25/2010 Online Status: Offline Posts: 1 |
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Topic: Ruins of the Ice Dwarf Kingdom GuidePosted: 01/25/2010 at 3:52am |
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I'm posting this as Pendraegon asked me about it and I warned how long it was going to take (took me 6 hours the first time I went - shouldn't be as bad now since I did this with the lvl 52 cap). This is really for high lvl players/guilds that know how to play this instance, otherwise the party will wipe repeatedly. Since enough people have run through this, this guide is simply a copy of the one I posted on my guild forum (Hellsninjas). Hope this helps when you actually attempt to do this ^_^.
Here is the general guide to the Ice Dwarf Kingdom. Since the 35 version is simply a much much easier copy of the first part of the 50 version, I’ll put both guides here. Keying To actually get into the instance, you need to finish the quest chain given by Jacob in Dragonfang (he’s on a hill near the entrance of the outpost) and ends in killing Ayson the dwarf king. Lvl 50 vs 35 A frequently asked question – how to get into the 35 version. When you walk up to the portal, you will be asked whether you want to enter the lvl 50 instance – just click no. Stat Requirements Hp everyone in the party should at least have at a minimum: Tank = 11-12k hp Healer = 8-10k hp Range DPS = 9-10k hp Melee DPS = 10-11k hp These are for the lvl 50 instance – you can probably get away with a 6k healer and 8k tank for the lvl 35 version. This instance is scripted, so the more people in the party, the easier it is. Mobs While not extremely difficult, you still have to be careful in pulling as mobs can wipe your party. Envoys – These have an area freeze effect that can quickly wipe your party. Either have the tank pull far ahead of the healers (who can then use cleanse) or silence/disable them before engaging. Earth Giant Guards – Nasty spell that throws a large boulder area of effect, dealing massive damage. Has a 1 second cast time, so must be either really fast interrupt or just silence them. When you have 2 in a corridor, have 1 person Freeze one and deal with the other one. Flame Giant Guards – Really annoying elite surrounding Thynos. They spawn a small demon that does really weak damage, but then casts an area explosion effect. If the demon is in the area, he explodes dealing 10k damage for the area. Have someone assigned to pull the demon far away and kill the guard as fast as you can. Bosses 1st Boss – Mole King Traditional “tank and spank” boss. He sometimes digs a hole and pops back up with some blue moles that freeze party members. Just use Cleanse to unfreeze and continue on. 2nd Boss – Crasset Hairyfoot (aka “The Chef”) A few things to note for this boss. The area that is the kitchen (anything below the small set of steps) is constantly being damaged by the fire from his stove, so fight him just above that area. Hairy has 3 main spells – 10 minute freeze, 1-hit KO (cut-cut-cut), and ice block (constantly slipping). For the freeze, have 2 people assigned as the “thawing team” and have 1 person run down into the kitchen and activate “Hairy’s Stove”. This will put you on fire – run to the frozen person to unfreeze them. To dodge the 1-hit KO (this actually does 20%-40%-60% hp dmg) have the main tank kite the chef around the stairs. The slipping spell might cause some problems with dodging, but shouldn’t be a big problem. 3rd Boss – Icebound Guardian This boss is a really big pain to do, especially in the 50 version. Sorry to say for the melee toons – but you’re going to be pretty useless in this fight. Other than the main tank, it’s going to be hard to get hits in. The Guardian has two attacks – Rune Attack (1 hit KO), and an instance wide KO. FUN. When the fight starts, circles will appear on the floor which will give you either a 5 second (lvl 35) or 3 second (lvl 50) buff that protects you against the area KO. The pattern is different for the lvl 50 and 35: Level 35 Pattern: 5 – 4 / \ 6 3 \ / 1 – 2 Level 50 Pattern: 3 / | 1 | \| 2 Basically, you will be running around the floor the entire time, where if you miss it even once, you will die. Fortunately, there’s no debt and dura loss, but you have to start over again. For the lvl 35 version, the area attack occurs twice – once at 50% and at 10%. The Guardian will break down and a timer will start. KEEP RUNNING. For the 50 version, it appears to do this every 5%...really annoying. Even worse, a repair bot appears each time and heals the boss. Target the heal bot, kill it, then continue pounding on the boss. To stop the Rune Attack, have the priests use Cleanse as soon as possible (it appears as a debuff) or party members will die very quickly. Just hope the circles don’t bug and you miss a buff. 4th Boss – Nail Dwarves For both versions, start the fight by standing on the platform. For 35 version it is suggested to clear the surrounding mobs, but it’s really not that big of a deal. For the 50 version, clear everything before starting – you’ll need the room. 35 Version The bosses appear one at a time with a group of mobs – just tank and kill them one at a time and you’re done. Mula Nail’s whirlwind might do some heavy damage, but nothing your tank can’t handle. Then you’re basically done the instance. 50 Version Each boss appears one at a time. The first one is a healer – just tank him and pound. Second one deals an aoe – tank and kill. Mula Nail now has a Whirlwind Cut attack that is a 1-hit KO. Even worse, he calls on the previous two bosses to help him. Have the main tank run around the platform in a really big circle with Mula chasing him around while the others deal with the other two. Kill the healer first and then the AOE, then take on Mula with the tank kiting the whole time. Mula also has a spell that slows everyone, so watch out. 5th Boss – Pangkor the Earth Giant First clear the right side of the room where the guards are to make some space. Pangkor is basically a traditional tank and pound boss, but has a debuff that builds over time. Each debuff adds 1-2% casting time, which seriously affects your healers. Have the healers alternate leaving the room until they “leave combat” before entering again – I suggest leaving around 10 debuffs. Mages can make their own estimates. 6th Boss – Thynos Thynos is currently screwed up – he may glitch and has an area 1-hit kill for your party. Just hope you get lucky. When the fight starts, any part of the ground that isn’t lava will explode and deal 4k per tick, so stay as close to the center of the lava pool as possible. Thynos also has fear, so if you get unlucky, you’ll run right to your death. Like the Rune Guardian in Kalin, Thynos has a really strong Fire Breath attack that deals major damage to anyone in front of him, to stay behind him with the tank in front. Finally, Thynos can turn a character into a golem that prevents them from casting spells or get healed. When this happens, run as fast as possible to the edge of the lava. When the debuff ends, a fire golem pops out and kills anyone nearby. So basically run to edge, drop it off, then run back to the center. If anyone screws this up, the party gets wiped. |
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LadyDiana
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Queen of Excalibur Joined: 01/13/2005 Online Status: Offline Posts: 390 |
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Posted: 01/26/2010 at 1:31am |
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Cheers to Misu
![]() ![]() ![]() Thanks so much for the info. Im sure it will come in very handy when we need to start taking people through there. |
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LadyDiana Pendragon
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